A NEW ANGLE ON CHESS
Your match
Choose a side, set the computer strength and make your move.
Choose a piece to see its legal moves. The computer plays automatically after your move.
THE NEXT MOVE IS YOURS
Five files, seven ranks, custom movement and cinematic captures — built for thoughtful play against the computer.
A NEW ANGLE ON CHESS
Choose a side, set the computer strength and make your move.
Choose a piece to see its legal moves. The computer plays automatically after your move.
HOW TO PLAY
Five files (A–E) and seven ranks (1–7). Each side starts with a King, Queen, Rook, Bishop, Knight and five Pawns.
Capture the opponent’s King to win. There is no check or checkmate. A player with no legal move loses.
Moves one square in any direction but cannot land on an attacked square. Once per game, it may dash exactly two squares in a straight or diagonal direction if the middle square is empty. The landing square cannot be attacked.
The Queen moves in straight or diagonal lines, up to four squares at a time.
A Pawn moves one square forward, or two from its starting rank. It may also step one square sideways into an empty square. It captures diagonally forward.
On the central rank (rank 4), a Pawn gains a special sideways capture against an adjacent enemy piece.
The Rook moves horizontally or vertically; the Bishop moves diagonally; the Knight jumps in an L-shape. Sliding pieces cannot jump over other pieces.
Captures earn points: Pawn 1, Knight 3, Bishop 3, Rook 5, Queen 9. Capturing the King wins. A Pawn reaching the far rank promotes to a Queen.